Anyone who knows me is aware that I love the Borderlands franchise and have been a supporter of Gearbox Software since their work on Halo: Combat Evolved for the PC. The Borderlands franchise is the RPG cross FPS game that features hilarious antics, humorous side-quests, epic boss battles and more guns than anyone could possibly imagine. I’ve played Borderlands for countless hours with friends running through the main campaign and all the wonderful DLC.
This past week, I had the privilege to attend the Electronic Entertainment Expo, otherwise known as E3, in Los Angeles. It was a wonderful experience that I will detail in a separate blog post soon.
While I was at E3, I had the opportunity to talk with Matthew Armstrong, Franchise Director for Borderlands, and Tony Lawrence, Studio Head of 2K Australia about Borderlands: The Pre-Sequel coming out October this year. We discuss some of the decisions made for the game based on what the developers wanted to pursue based on fan feedback, many of the challenges that came up during development of the game, and take a brief glimpse of the history of the franchise. The Pre-Sequel takes place between Borderlands and Borderlands 2, hence the name. You play on Pandora’s Moon working on Handsome Jack’s side as you discover his rise to fame and power with the help of Athena, Wilhelm, Nisha, and our beloved Claptrap. You will be immersed in chilling, low-gravity, O2-powered, laser-filled gameplay that is sure to bring home that familiar Borderlands 2 feel right to your Xbox 360, PlayStation 3 or PC.
Download: DBR Episode 2